Changes in educational possibility arise as new media alter the ways of knowing and the opportunities for participating in the creation of knowledge.
The Invitation to Maker Space
One key to transformation in education is helping students reimagine what is possible. Students who imagine printing structures they designed are participating in the same learning as Boeing engineers who design and print commercial airline parts. Hugh Herr, who lost both of his legs in an accident, has worked with MIT to design and produce bionic legs that can run, climb and dance. We live in a time where almost anything is possible.
The MakerSpace movement recaptures the concept of “experimental play.” The central thesis is that students should engage in tinkering and ‘Making’ because these are powerful ways to participate, share and learn. MakerSpaces are not limited to physical space but share the ideals of making, tinkering, collaborating and inventing. In our district we seeded the opportunity (via a grant process) for students and educators to grow ‘Maker’ mindsets and integrate those mindsets into learning, both within and outside the school environment.
We invited teachers on a journey to make, invent, create, imagine, share, collaborate, investigate, explore, wonder, inquire, iterate, inspire and learn. These new literacies set the context for our challenge. How do we move forward to equip our students with ‘Maker’ mindsets; to support their development of the skills, fluencies and understandings that will influence their futures?
Bringing Maker Spaces to the School Community
Using an inquiry approach, we asked school teams (triads) to design an instructional plan that is built upon foundational elements that best support student learning. The team’s inquiry would falls under the umbrella of “How does ‘Making’ impact student learning of specific learning intentions?” or “How does ‘Making’ impact students as learners?”
Adopting new ways to explore and learn takes time so we invited educators to envision ‘Making’ as part of ongoing learning. To reduce the impact of the “one-more-project syndrome,” these teams were asked to consider three questions:
• What can we do differently to meet the current learning outcomes?
• What are we doing that we can drop or stop doing to explore the potential to meet other learning outcomes?
• How does making / tinkering impact students overall learning experiences?
Important Note: The process of ‘Making’ and the celebration of the resulting end products are exciting in themselves; however, the core mindset of the ‘Maker’ movement is ongoing investigation and discovery. Gary Stager recommends a pedagogical strategy of “…and then?” to view ‘finished projects’ as part of a continuum of interesting ideas, and as iterations, not discrete end products.
What is included in our Maker Spaces Grant?
School teams applied for one of the three age appropriate kits provided by our department, Education Services. Each kit provided has been researched and developed by the IML team with recommendations from the field. We advised schools that they may wish to supplement their learning journey with additional, school-based resources.
Our sample kits look as follows:
Kit 1 (Recommended K-3): Squishy Circuits (Basic Electronics), Resource Books, Construction / Building Kits, Basic Tools
Kit 2 (Recommended grades 3-5): Little Bits (Electronics), Resource Books, Construction / Building Kits, Makey Makey (interactive software / electronics), Hand Tools
Kit 3 (Recommended grades 5 – 8): Little Bits (Electronics), Resource Books, Construction / Building Kits, Makey Makey (interactive software / electronics), Hand Tools, Arduino (Intermediate programming computer components)
Kit 4 (Recommended grades 8 – 10): Resource Books, Construction / Building Kits, Makey Makey (interactive software / electronics), Hand Tools, Arduino (Intermediate programming computer components), Raspberry Pi (Micro computer programming)
Teams were invited to discuss their students’ needs, and to identify the preferred kit on their application.
What else at schools can be used to support ‘Making’?
Making activities can be done virtually as well as in the physical. While our grant includes specific devices, tools, and resources, there are many existing devices, tools and resources within schools which support additional ‘Maker’ activities:
• 3D creation – TinkerCAD, Google SketchUp, 123D Sculp
• Movie Making – iMovie, Explain Everything
• Construction – Lego, Blocks
• Programming – Scratch, Dreamweaver, Wikispaces
What did we ask the school team to commit to?
• Plan and implement a variety of differentiated, student-centered, learning activities which integrate “Making”;
• Use ongoing formative assessment of student needs to drive inquiry;
• Demonstrate that Maker projects – process, product, reflection – directly connect to the Core Competencies (thinking, communicating, personal and social responsibility).
In addition to our Innovative Learning Designs Makerspace grant opportunity, we are also providing Mini-Maker kits to all interested Teacher-Librarians and Information Media Contacts in each of our schools. We want to ensure that we had champions that were willing and interested in exploring the Makerspaces concept. We also recognized that teachers need time to play and investigate concepts with their colleagues alongside their students. We see these teacher-leaders as facilitating that process in their school community.
In our district, we have called the month of May #makermay as we look at ways of learning more about inventing, tinkering, playing, designing, creating and more. As we learn, so do our students.
Post Notes: This project was conceived and this post written by a team of Helping Teachers, including: @amboe_k, @shelagh09, @kowalyshyn, @librarymall, @ipadtestkitchen and Sarah Guilmant-Smith. Thanks to @chris_gauvin for providing field-based advice as well. These people are worth following. Thanks to Sylvia Libow Martinez (guest presenter at our Igniting the Passion dinner series) for inspiring our learning.